🏆得点システム📊

得点計算とスコアアップのコツ

🎯 4 Scoring Rules🍎 11 Fruit Types⚡ Bonus Systems

📈Scoring System Overview

🔗

Basic Merge

同種水果合成による基本得点

1-11 Points

Consecutive

連続合成によるボーナス得点

Multiplier
🍉

Large Fruit

大型水果合成による特別ボーナス

Bonus

🍎Fruit Point Values

🍎
ちぇりぽい
Level 1
10p
Radius: 16.5
🍎
いちごぽい
Level 2
20p
Radius: 24
🍎
ぶどぽい
Level 3
30p
Radius: 30.5
🍎
ぽんぽい
Level 4
40p
Radius: 34.5
🍎
おれんぽい
Level 5
50p
Radius: 44.5
🍎
りんぽい
Level 6
60p
Radius: 57
🍎
なしぽい
Level 7
70p
Radius: 64.5
🍎
ももぽい
Level 8
80p
Radius: 78
🍎
れもぽい
Level 9
90p
Radius: 88.5
🍎
めろぽい
Level 10
100p
Radius: 110
🍎
すいぽい
Level 11
110p
Radius: 129.5

📋Detailed Scoring Rules

🔗

wiki_scoring_basic_merge_name

BasicMerging
+1pts
Max: +11pts

同種水果合成による基本得点

Requirements:
wiki_scoring_basic_merge_condition_1
wiki_scoring_basic_merge_condition_2

wiki_scoring_consecutive_name

🎁 BonusCombo
+1pts
Max: +5pts

連続合成によるボーナス得点

Requirements:
wiki_scoring_consecutive_condition_1
wiki_scoring_consecutive_condition_2
+1 more conditions...
🍉

wiki_scoring_large_fruit_name

SpecialAchievement
+50pts
Max: +100pts

大型水果合成による特別ボーナス

Requirements:
wiki_scoring_large_fruit_condition_1
wiki_scoring_large_fruit_condition_2
🔥

wiki_scoring_chain_name

MultiplierAdvanced
+10pts
Max: +50pts

wiki_scoring_chain_description

Requirements:
wiki_scoring_chain_condition_1
wiki_scoring_chain_condition_2
+2 more conditions...

🎯Practical Scoring Examples

🍒チェリー合成の場合

Cherry (Lv.1) + Cherry (Lv.1)+1 point
→ Creates Strawberry (Lv.2)

🍎リンゴ合成の場合

Apple (Lv.6) + Apple (Lv.6)+6 points
→ Creates Pear (Lv.7)

2連続合成の場合

First merge: +3 pointsNormal
Second merge (consecutive): +4 points+1 bonus

🍉スイカ合成ボーナス

Melon + Melon merge+10 points
Watermelon creation bonus+100 points

💡Score Maximization Tips

🎯Planning Strategies

  • Set up multiple merge opportunities simultaneously
  • Aim for consecutive merges to trigger bonus multipliers
  • Save larger fruits for chain reaction setups

Timing Techniques

  • Drop fruits quickly after merge to maintain combo
  • Use physics momentum to create unexpected merges
  • Wait for settlement before complex maneuvers

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