🍎Fruit Encyclopedia🍉

Detailed information on all 11 fruits appearing in Suika Game. Complete explanations of size, characteristics, and evolution routes.

Total of 11 fruit types5 rarity levels11 evolution stages

📊Fruit Evolution Chart

Cherry
Cherry (10p)
1
Strawberry
Strawberry (20p)
2
Grape
Grape (30p)
3
Tangerine
Tangerine (40p)
4
Orange
Orange (50p)
5
Apple
Apple (60p)
6
Pear
Pear (70p)
7
Peach
Peach (80p)
8
Pineapple
Pineapple (90p)
9
Melon
Melon (100p)
10
Watermelon
Watermelon (110p)
11

Click on fruits to view details

Common
Uncommon
Rare
Epic
Legendary

Click on fruits to view detailed information

🟢
3
Common
🔵
3
Uncommon
🟣
2
Rare
🟠
2
Epic
🟡
1
Legendary

📖Complete guide to the 12 fruits

A full guide to all 11 fruits in Suika Game, from physics to how to use each one.

Cherry

CherryLv.0

The smallest fruit that appears when the game starts. Light and easy to handle.

10
Base points

⚙️Physical properties

  • Density: 0.8
  • Bounce: 0.8
  • Friction: 0.3
  • Restitution: 0.6

🔄Evolution

  • Evolves from: Starting fruit
  • Evolves into: Strawberry
  • Required: 2pcs
  • Place in the evolution chain: 1/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Keep it at the edge and merge quickly
  • Merge technique: Drop two or more at once so they evolve efficiently
  • ✓Put the first 3 on the two edges to start the base
  • ✓Four cherries can evolve all the way to a grape
  • ✓Merge in mid-air to choose where the result lands

⚠️Common mistakes

  • • Dropping it in the center, where it gets in the way later
  • • Hoarding them instead of merging
  • • Placing them at random without aiming
Strawberry

StrawberryLv.1

Evolution of cherry. Small but has presence.

20
Base points

⚙️Physical properties

  • Density: 0.85
  • Bounce: 0.75
  • Friction: 0.32
  • Restitution: 0.55

🔄Evolution

  • Evolves from: Cherry
  • Evolves into: Grape
  • Required: 2pcs
  • Place in the evolution chain: 2/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Drop it onto a cherry and merge immediately
  • Merge technique: Aim for the grape as fast as you can
  • ✓Two strawberries use the same space as one grape
  • ✓Bounce it off the wall to fine-tune the landing

⚠️Common mistakes

  • • Placing it far away from the cherries
  • • Stockpiling several with no plan
Grape

GrapeLv.2

Beautiful purple medium-sized fruit. Balanced type.

30
Base points

⚙️Physical properties

  • Density: 0.9
  • Bounce: 0.7
  • Friction: 0.35
  • Restitution: 0.5

🔄Evolution

  • Evolves from: Strawberry
  • Evolves into: Tangerine
  • Required: 2pcs
  • Place in the evolution chain: 3/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Use it to fill gaps in the middle layers
  • Merge technique: Evolve it into a tangerine to start the medium fruits
  • ✓Grapes are the best fruit for adjusting size
  • ✓Against a wall, they sit much more steadily

⚠️Common mistakes

  • • Placing it under a large fruit so it gets crushed
  • • Holding 3 or more grapes at once
Tangerine

TangerineLv.3

Bright orange tangerine. For intermediate players.

40
Base points

⚙️Physical properties

  • Density: 0.95
  • Bounce: 0.65
  • Friction: 0.38
  • Restitution: 0.45

🔄Evolution

  • Evolves from: Grape
  • Evolves into: Orange
  • Required: 2pcs
  • Place in the evolution chain: 4/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Set it on the second or third layer from the bottom
  • Merge technique: Evolving into an orange is how the score starts to climb
  • ✓Fill the gap between two tangerines with a small fruit
  • ✓It can also work as part of the bottom base

⚠️Common mistakes

  • • Putting it on the top layer and making the stack shaky
  • • Mixing it up with an orange and placing it wrong
Orange

OrangeLv.4

Vibrant orange fruit. Handling becomes difficult.

50
Base points

⚙️Physical properties

  • Density: 1
  • Bounce: 0.6
  • Friction: 0.4
  • Restitution: 0.4

🔄Evolution

  • Evolves from: Tangerine
  • Evolves into: Apple
  • Required: 2pcs
  • Place in the evolution chain: 5/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Always keep it within the bottom two layers
  • Merge technique: Check the spot carefully before evolving into an apple
  • ✓Its weight sits low, so the bottom is the right spot
  • ✓Two oranges into one apple saves a lot of space
  • ✓Against a wall, it stays much steadier

⚠️Common mistakes

  • • Placing it high and setting up a collapse
  • • Holding 4 or more oranges at once
  • • Forcing it into a gap that is too narrow
Apple

AppleLv.5

Red apple. Joins the large fruit category from here.

60
Base points

⚙️Physical properties

  • Density: 1.05
  • Bounce: 0.55
  • Friction: 0.42
  • Restitution: 0.35

🔄Evolution

  • Evolves from: Orange
  • Evolves into: Pear
  • Required: 2pcs
  • Place in the evolution chain: 6/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Lock it on the bottom, in the center or at either edge
  • Merge technique: Evolving into a pear is the key to the late game
  • ✓The apple is the last piece of a solid base
  • ✓Tuck a small fruit between two apples to steady them
  • ✓When you evolve into a pear often decides the game

⚠️Common mistakes

  • • Placing it above the middle and making the stack unstable
  • • Dropping 3 or more apples with no plan
  • • Leaving too much space around small fruits
Pear

PearLv.6

Green pear. Large and heavy advanced fruit.

70
Base points

⚙️Physical properties

  • Density: 1.1
  • Bounce: 0.5
  • Friction: 0.45
  • Restitution: 0.3

🔄Evolution

  • Evolves from: Apple
  • Evolves into: Peach
  • Required: 2pcs
  • Place in the evolution chain: 7/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: It must sit on the bottom layer and act as the base
  • Merge technique: Evolving into a peach is one of the hardest moves
  • ✓It is among the heaviest fruits, so keep it on the bottom
  • ✓Wait carefully before merging two pears
  • ✓Only small fruits should sit on top of a pear

⚠️Common mistakes

  • • Placing it above the second layer and ending the game
  • • Making 3 pears and running out of space
Peach

PeachLv.7

Pink peach. Gateway to high-scoring fruits.

80
Base points

⚙️Physical properties

  • Density: 1.15
  • Bounce: 0.45
  • Friction: 0.48
  • Restitution: 0.25

🔄Evolution

  • Evolves from: Pear
  • Evolves into: Pineapple
  • Required: 2pcs
  • Place in the evolution chain: 8/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Put it in the center of the bottom layer and never move it
  • Merge technique: Evolving into a pineapple is a mark of an advanced player
  • ✓After you make a peach, wait for the merge in that same spot
  • ✓Pack small fruits around it to keep it steady

⚠️Common mistakes

  • • Trying to move the peach and collapsing the stack
  • • A risky plan that holds two or more peaches at once
Pineapple

PineappleLv.8

Yellow pineapple. Quite large fruit.

90
Base points

⚙️Physical properties

  • Density: 1.2
  • Bounce: 0.4
  • Friction: 0.5
  • Restitution: 0.2

🔄Evolution

  • Evolves from: Peach
  • Evolves into: Melon
  • Required: 2pcs
  • Place in the evolution chain: 9/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Lock it in the steadiest spot on the bottom layer
  • Merge technique: Evolving into a melon is extremely hard
  • ✓When you make a pineapple, already reserve the melon's spot
  • ✓Only the smallest fruits should sit around a pineapple

⚠️Common mistakes

  • • Moving the pineapple before you build the second one
  • • Forgetting to save space for the pineapple
Melon

MelonLv.9

Green melon. One step before super large fruit.

100
Base points

⚙️Physical properties

  • Density: 1.25
  • Bounce: 0.35
  • Friction: 0.52
  • Restitution: 0.15

🔄Evolution

  • Evolves from: Pineapple
  • Evolves into: Watermelon
  • Required: 2pcs
  • Place in the evolution chain: 10/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: Treat it as the center of the board and put it in the middle of the bottom
  • Merge technique: The last step into a watermelon is legendary difficulty
  • ✓Do not move the melon. Focus on building the second one
  • ✓Making a melon means the late game has started

⚠️Common mistakes

  • • A bad first melon makes the second one impossible
  • • Failing to keep space around the melon
Watermelon

WatermelonLv.10

The ultimate goal watermelon. Largest size with highest score.

110
Base points

⚙️Physical properties

  • Density: 1.3
  • Bounce: 0.3
  • Friction: 0.55
  • Restitution: 0.1

🔄Evolution

  • Evolves from: Melon
  • Evolves into: Final form
  • Required: 2pcs
  • Place in the evolution chain: 11/11

📊Difficulty

  • Control difficulty:
    ⭐⭐⭐⭐⭐
  • Merge difficulty:
    ⭐⭐⭐⭐⭐
  • Strategic value:
    ⭐⭐⭐⭐⭐

💡Pro tips

  • Ideal placement: If you can make one, the win is basically locked in
  • Merge technique: The watermelon is the final goal and a new start
  • ✓One watermelon is enough. A second one is extremely hard
  • ✓After it appears, chain small fruits to keep scoring
  • ✓It never disappears, so it is a permanent base

⚠️Common mistakes

  • • Relaxing after the watermelon and then losing
  • • Going for a second watermelon and failing

🎯Merge route strategies

Three merge routes by difficulty. Pick a plan that fits you, from beginner to advanced.

Side stack

BeginnerExpected score: 3000

The simplest plan: push fruits to one side and stack them. Recommended for beginners.

Steps:

  1. 1
    Pile small fruits against the right edge
    → A stable base
  2. 2
    Grow them larger from the bottom upward
    → A steady supply of medium fruits, up to apples
  3. 3
    Keep the left side free for emergency adjustments
    → A lower chance of game over

✓Advantages

  • • Simple and easy to understand
  • • Stable, and hard to mess up

✗Disadvantages

  • • Hard to chase a high score (about 3000 on average)

Pyramid build

IntermediateExpected score: 5000

An intermediate plan: put large fruits in the center and pack small fruits around them.

Steps:

  1. 1
    Place medium and large fruits at the bottom center
    → A balanced layout
  2. 2
    Stack small fruits up both sides like stairs
    → A steady supply of pears and peaches
  3. 3
    Grow the center larger, and keep merging on the sides
    → Scores around 5000

✓Advantages

  • • A reliable way to reach a mid-range score
  • • A relatively low chance of collapse

✗Disadvantages

  • • Needs accurate drops

Layer control

AdvancedExpected score: 8000

An advanced plan that manages fruit size on each layer. This is how you chase the highest scores.

Steps:

  1. 1
    Reserve the bottom layer for large fruits only
    → A more efficient layout
  2. 2
    Use the middle layer as the merge space for medium fruits
    → Production at pineapple and melon size
  3. 3
    Cycle small fruits quickly on the top layer
    → A real chance of reaching a watermelon
  4. 4
    Let the layers feed each other so fruits grow efficiently
    → High scores of 8000 or more

✓Advantages

  • • The only route aimed at the top scores
  • • Makes the best use of space
  • • The full set of advanced techniques

✗Disadvantages

  • • Needs very precise control
  • • One mistake can end the run

⚙️Physics of each fruit

Each fruit's physics in numbers: density, bounce, friction, and how to use that in play.

FruitSize classDensityBounceFrictionStability
CherryCherry
Tiny0.800.800.30
●●●●●
StrawberryStrawberry
Tiny0.850.750.32
●●●●●
GrapeGrape
Small0.900.700.35
●●●●●
TangerineTangerine
Small0.950.650.38
●●●●●
OrangeOrange
Medium1.000.600.40
●●●●●
AppleApple
Medium1.050.550.42
●●●●●
PearPear
Medium1.100.500.45
●●●●●
PeachPeach
Large1.150.450.48
●●●●●
PineapplePineapple
Large1.200.400.50
●●●●●
MelonMelon
Huge1.250.350.52
●●●●●
WatermelonWatermelon
Huge1.300.300.55
●●●●●

🎾How bounce changes play

A higher bounce value means the fruit rebounds farther after a hit.

  • • Cherry (0.8) bounces the most and is the hardest to place
  • • Watermelon (0.3) barely bounces and makes a stable base
  • • Putting low-bounce fruits on the bottom is the basic plan

📏Why friction matters

Higher friction means the fruit slides less and stays put.

  • • Watermelon (0.55) slides the least
  • • Cherry (0.3) slides easily, so drop it against a wall
  • • High-friction fruits stay stable even on a slope

⚖️Density and weight

Higher density means a heavier fruit that sinks toward the bottom.

  • • Density rises in steps from 0.8 (cherry) to 1.3 (watermelon)
  • • A heavy fruit on top sharply raises the chance of a collapse
  • • Placing by density, layer by layer, is an advanced technique

🌀Spin and stability

Higher angular damping means the fruit spins less and stays stable.

  • • Larger fruits have stronger angular damping and stay steadier
  • • Small fruits spin easily, so give them a solid contact patch
  • • There is also a fine-control trick that uses the spin

🌱Placement tips for beginners

If you just started Suika Game, these six placement tips cover the basics.

1Use both edges

The two edges, right against the walls, are the most stable spots. Always drop the first fruits at an edge.

Example: Stack 3 cherries on the right edge, then pair a strawberry with a cherry to build the base

2Save the center for later

The center is hard to adjust. Avoid it early, and use it after you have medium or large fruits.

Example: Start placing in the center only after you have grapes or something larger

3Keep large fruits at the bottom

Oranges and anything larger must stay within the bottom two layers. Higher up, they topple the stack.

Example: Always put apples and pears on the bottom layer, and keep peaches and larger fruits on the lowest layer

4Keep matching fruits together

Put fruits you want to merge next to each other. The same fruit on opposite sides is wasted.

Example: Do not leave one strawberry on each edge. Gather them on one side

5Slow down and aim

When the next fruit appears, check the landing spot before you drop. Do not rush.

Warning: You cannot move a fruit after it drops. Pause for about 3 seconds before each drop.

6Do not leave gaps

Do not leave empty gaps between fruits. A tight pack is how you score high.

Example: Tuck a small fruit into the gap between two large fruits

⚠️Mistakes beginners often make

✗ Dropping small fruits in the center

The center is hard to fix later. Start small fruits against the walls.

✗ Placing large fruits near the top

An apple or larger fruit above the third layer will very often collapse the stack.

✗ Scattering matching fruits

Fruits you want to merge must sit next to each other. Spreading them wastes the chance.

✗ Ignoring the next fruit

Dropping without checking the next fruit misses merges and can topple the stack.

❓Frequently Asked Questions

Common questions about Suika Game fruits, answered by topic.

Basics

What is the difference between a cherry and a strawberry?▼
The cherry is the starting fruit and the smallest (radius 16.5px). The strawberry is the second fruit, made by merging two cherries (radius 24px). They differ in size and points (10pt to 20pt).
Related fruits:CherryCherryStrawberryStrawberry
How do I make a watermelon?▼
Merge two melons. A melon takes two pineapples, and those come from peaches, pears, apples, and so on down the chain. A watermelon is very hard for beginners. Even advanced players succeed only about 20% of the time.
Related fruits:WatermelonWatermelon
Which fruit is the most efficient for points?▼
Medium and large fruits from apple through pineapple score the most efficiently. Small fruits (cherry through grape) are worth little, and the extra-large ones (melon and watermelon) are too hard to make. Chaining apples (60pt), pears (70pt), peaches (80pt), and pineapples (90pt) is the efficient plan.

Strategy

Which fruits should I merge first?▼
Prioritize oranges and apples. Managing the medium fruits is what raises the score. Small fruits (cherry through grape) merge on their own, and large ones (peach and up) need care, so the medium tier matters most.
Related fruits:OrangeOrangeAppleApple
Should I make the pear or the peach first?▼
The standard plan is to make two pears first, then evolve them into a peach. Two pears into one peach saves space while you aim for a high-value fruit. The pear must sit on the bottom layer.
Related fruits:PearPearPeachPeach
How do I tell a tangerine from an orange?▼
Use the size. A tangerine (radius 34.5px) is a step smaller than an orange (radius 44.5px), and its color is a little lighter. Check the next-fruit preview and judge by size. With practice you can tell them apart at a glance.
Related fruits:TangerineTangerineOrangeOrange

Physics

How do I stop fruits from bouncing?▼
Dropping against a wall keeps the bounce small. Cherries and strawberries, with bounce of 0.6 or more, should land at an edge rather than the center. Dropping straight onto an existing fruit also reduces the rebound.
Related fruits:CherryCherryGrapeGrape
Why are the pineapple and melon so big?▼
It keeps the game balanced. The pineapple (radius 88.5px) and melon (radius 110px) are close in size to the watermelon (radius 129.5px), which makes the ending harder. Holding two of them at once is very difficult and needs a careful layout.
Related fruits:PineapplePineappleMelonMelon

Advanced

How should I place apples, pears, and peaches?▼
Bottom layer: pears at both edges. Above that: apples filling the gaps. Directly above a pear: make the peach. These three are heavy, so stack them vertically. Lining them up side by side leaves you short on space later.
Related fruits:AppleApplePearPearPeachPeach
Can I make two watermelons?▼
In theory yes, but it is extremely hard. One watermelon (radius 129.5px) already takes about 25% of the board width (about 500px), so a second one needs an almost perfect layout. Even top players are said to succeed less than 5% of the time.
Related fruits:WatermelonWatermelon

Want to learn more?

If you want more detail on how to use each fruit, see these guides too.

💡Fruit Strategy Tips

Merging Techniques

When identical fruits touch, they merge into higher-level fruits

Using Physical Properties

Understand each fruit's size and weight to optimize placement

Placement Strategy

Place large fruits at the bottom, small fruits at the top

Score Maximization

Aim for consecutive merges for bonus points

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